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深入分析J2ME平台MIDP低级事件处理机制

摘要: 深入分析J2ME平台MIDP低级事件处理机制

在前面的文章中我们讲述了如何实现CommandListener和ItemStateListener接口来完成高级事件处理。但是来自于键盘输入的低级事件是不能由Command来完成的。你必须继承Canvas类并覆盖其中的方法来完成低级事件的处理。

通常低级事件的处理是为了满足游戏开发的需要,因为游戏开发相关的问题非常复杂。因此不在这里进行阐述,有兴趣的朋友可以和我索要相关的游戏开发资料。MIDP定义了如下键值在Canvas类内

  • KEY_NUM0
  • KEY_NUM1
  • KEY_NUM2
  • KEY_NUM3
  • KEY_NUM4
  • KEY_NUM5
  • KEY_NUM6
  • KEY_NUM7
  • KEY_NUM8
  • KEY_NUM9
  • KEY_STAR
  • KEY_POUND
  • 这些都是按键基本值,当然有些手机是触摸屏的。事件的传递是通过如下方法来实现的。

  • protected void keyPressed(int keyCode)
  • protected void keyReleased(int keyCode)
  • protected void keyRepeated(int keyCode)
  • protected void pointerPressed(int x, int y)
  • protected void pointerDragged(int x, int y)
  • protected void pointerReleased(int x, int y)
  • protected void showNotify()
  • protected void hideNotify()
  • protected abstract void paint(Graphics g)
  • commandAction() method of the CommandListener interface
  • 开发者应该继承Canvas类的同时覆盖相应的方法来实现低级事件的处理,低级事件的处理是连续的、串行的,在前面的事件返回之前后面的事件不会执行,当然也有例外,你可以参考API doc得到答案。下面是一个例子,它的功能就是在屏幕上显示出你按下键的键值,界面非常简单因此没有抓图。代码如下所示:
    //LowLevelMIDlet.java

    import javax.microedition.lcdui.Display;
    import javax.microedition.midlet.MIDlet;
    import javax.microedition.midlet.MIDletStateChangeException;

    /*
    * Created on 2004-6-24
    *
    * TODO To change the template for this generated file go to
    * Window - Preferences - Java - Code Style - Code Templates
    */

    /**
    * @author P2800
    *
    * TODO To change the template for this generated type comment go to Window -
    * Preferences - Java - Code Style - Code Templates
    */
    public class LowLevelMIDlet extends MIDlet
    {

    private Display display;
    private KeyCanvas keyCanvas;

    /*
    * (non-Javadoc)
    *
    * @see javax.microedition.midlet.MIDlet#startApp()
    */
    protected void startApp() throws MIDletStateChangeException
    {
    // TODO Auto-generated method stub
    display = Display.getDisplay(this);
    keyCanvas = new KeyCanvas();
    display.setCurrent(keyCanvas);

    }

    /*
    * (non-Javadoc)
    *
    * @see javax.microedition.midlet.MIDlet#pauseApp()
    */
    protected void pauseApp()
    {
    // TODO Auto-generated method stub

    }

    /*
    * (non-Javadoc)
    *
    * @see javax.microedition.midlet.MIDlet#destroyApp(boolean)
    */
    protected void destroyApp(boolean arg0) throws MIDletStateChangeException
    {
    // TODO Auto-generated method stub

    }

    }

    //KeyCanvas.java

    import javax.microedition.lcdui.Canvas;
    import javax.microedition.lcdui.Command;
    import javax.microedition.lcdui.CommandListener;
    import javax.microedition.lcdui.Displayable;
    import javax.microedition.lcdui.Graphics;

    /*
    * Created on 2004-6-25
    *
    * TODO To change the template for this generated file go to
    * Window - Preferences - Java - Code Style - Code Templates
    */

    /**
    * @author P2800
    *
    * TODO To change the template for this generated type comment go to Window -
    * Preferences - Java - Code Style - Code Templates
    */
    public class KeyCanvas extends Canvas implements CommandListener
    {
    private String key = "Press any key";

    /*
    * (non-Javadoc)
    *
    * @see javax.microedition.lcdui.Canvas#paint(javax.microedition.lcdui.Graphics)
    */
    protected void paint(Graphics g)
    {
    // TODO Auto-generated method stub
    g.setColor(255, 255, 255);
    g.fillRect(0, 0, getWidth(), getHeight());
    g.setColor(0, 0, 0);
    g.drawString(key, getWidth() / 2, getHeight() / 2, Graphics.TOP
    | Graphics.HCENTER);

    }

    public void keyPressed(int keyCode)
    {
    key = keyCode + " is pressed";
    repaint();
    }

    public void keyReleased(int keyCode)
    {
    key = keyCode + " is released";
    repaint();
    }

    /*
    * (non-Javadoc)
    *
    * @see javax.microedition.lcdui.CommandListener#commandAction(javax.microedition.lcdui.Command,
    * javax.microedition.lcdui.Displayable)
    */
    public void commandAction(Command arg0, Displayable arg1)
    {
    // TODO Auto-generated method stub

    }

    }



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