站内搜索: 请输入搜索关键词

当前页面: 开发资料首页J2SE 专题源代码--Java写小游戏,吞食蛇

源代码--Java写小游戏,吞食蛇

摘要: 源代码--Java写小游戏,吞食蛇
<table cellSpacing=0 cellPadding=0 border=0 class="zh114" align="right"> <tr> <td > </td> </tr> </table>
  java新手,简单的吞食蛇游戏,一边写一边查书,写了半天才弄出来
  
  没法把jar文件附在文章后面,想试试的人自己编译一下吧
  
  有意见尽管提,高手多多指导,不过骂人就算了
  
  ///////////////////////////
  // 文件1
  //////////////////////////
  
  import java.awt.*;
  import java.awt.event.*;
  import javax.swing.*;
  import java.util.*;
  
  public class GreedSnake implements KeyListener{
  JFrame mainFrame;
  Canvas paintCanvas;
  JLabel labelScore;
  SnakeModel snakeModel = null;
  
  public static final int canvasWidth = 200;
  public static final int canvasHeight = 300;
  
  public static final int nodeWidth = 10;
  public static final int nodeHeight = 10;
  
  public GreedSnake() {
  mainFrame = new JFrame("GreedSnake");
  
  Container cp = mainFrame.getContentPane();
  
  labelScore = new JLabel("Score:");
  cp.add(labelScore, BorderLayout.NORTH);
  
  paintCanvas = new Canvas();
  paintCanvas.setSize(canvasWidth+1,canvasHeight+1);
  paintCanvas.addKeyListener(this);
  cp.add(paintCanvas, BorderLayout.CENTER);
  
  JPanel panelButtom = new JPanel();
  panelButtom.setLayout(new BorderLayout());
  JLabel labelHelp;
  labelHelp = new JLabel("PageUp, PageDown for speed;", JLabel.CENTER);
  panelButtom.add(labelHelp, BorderLayout.NORTH);
  labelHelp = new JLabel("ENTER or R or S for start;", JLabel.CENTER);
  panelButtom.add(labelHelp, BorderLayout.CENTER);
  labelHelp = new JLabel("SPACE or P for pause",JLabel.CENTER);
  panelButtom.add(labelHelp, BorderLayout.SOUTH);
  cp.add(panelButtom,BorderLayout.SOUTH);
  
  mainFrame.addKeyListener(this);
  mainFrame.pack();
  mainFrame.setResizable(false);
  mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
  mainFrame.setVisible(true);
  begin();
  }
  
  public void keyPressed(KeyEvent e){
  int keyCode = e.getKeyCode();
  if (snakeModel.running)
  switch(keyCode){
  case KeyEvent.VK_UP:
  snakeModel.changeDirection(SnakeModel.UP);
  break;
  case KeyEvent.VK_DOWN:
  snakeModel.changeDirection(SnakeModel.DOWN);
  break;
  case KeyEvent.VK_LEFT:
  snakeModel.changeDirection(SnakeModel.LEFT);
  break;
  case KeyEvent.VK_RIGHT:
  snakeModel.changeDirection(SnakeModel.RIGHT);
  break;
  case KeyEvent.VK_ADD:
  case KeyEvent.VK_PAGE_UP:
  snakeModel.speedUp();
  break;
  case KeyEvent.VK_SUBTRACT:
  case KeyEvent.VK_PAGE_DOWN:
  snakeModel.speedDown();
  break;
  case KeyEvent.VK_SPACE:
  case KeyEvent.VK_P:
  snakeModel.changePauseState();
  break;
  default:
  }
  
  if (keyCode == KeyEvent.VK_R ||
  keyCode == KeyEvent.VK_S ||
  keyCode == KeyEvent.VK_ENTER){
  snakeModel.running = false;
  begin();
  }
  }
  
  public void keyReleased(KeyEvent e){
  }
  
  public void keyTyped(KeyEvent e){
  }
  
  
  void repaint(){
  Graphics g = paintCanvas.getGraphics();
  
  //draw background
  g.setColor(Color.WHITE);
  g.fillRect(0,0,canvasWidth,canvasHeight);
  
  // draw the snake
  g.setColor(Color.BLACK);
  LinkedList na = snakeModel.nodeArray;
  Iterator it = na.iterator();
  while(it.hasNext()){
  Node n = (Node)it.next();
  drawNode(g,n);
  }
  
  // draw the food
  g.setColor(Color.RED);
  Node n = snakeModel.food;
  drawNode(g,n);
  
  updateScore();
  }
  
  private void drawNode(Graphics g, Node n){
  g.fillRect(n.x*nodeWidth,
  n.y*nodeHeight,
  nodeWidth-1,
  nodeHeight-1);
  }
  
  public void updateScore(){
  String s = "Score: " + snakeModel.score;
  labelScore.setText(s);
  }
  
  void begin(){
  if (snakeModel == null || !snakeModel.running){
  snakeModel = new SnakeModel(this,
  canvasWidth/nodeWidth,
  canvasHeight/nodeHeight);
  (new Thread(snakeModel)).start();
  }
  }
  
  public static void main(String[] args){
  GreedSnake gs = new GreedSnake();
  }
  }
  
  ///////////////////////////////////////////////////
  // 文件2
  ///////////////////////////////////////////////////
  
  import java.util.*;
  import javax.swing.*;
  
  class SnakeModel implements Runnable{
  GreedSnake gs;
  boolean[][] matrix;
  LinkedList nodeArray = new LinkedList();
  Node food;
  int maxX;
  int maxY;
  int direction = 2;
  boolean running = false;
  
  int timeInterval = 200;
  double speedChangeRate = 0.75;
  boolean paused = false;
  
  int score = 0;
  int countMove = 0;
  
  // UP and DOWN should be even
  // RIGHT and LEFT should be odd
  public static final int UP = 2;
  public static final int DOWN = 4;
  public static final int LEFT = 1;
  public static final int RIGHT = 3;
  
  public SnakeModel(GreedSnake gs, int maxX, int maxY){
  this.gs = gs;
  this.maxX = maxX;
  this.maxY = maxY;
  
  // initial matirx
  matrix = new boolean[maxX][];
  for(int i=0; i  matrix[i] = new boolean[maxY];
  Arrays.fill(matrix[i],false);
  }
  
  // initial the snake
  int initArrayLength = maxX > 20 ? 10 : maxX/2;
  for(int i = 0; i < initArrayLength; ++i){
  int x = maxX/2+i;
  int y = maxY/2;
  nodeArray.addLast(new Node(x, y));
  matrix[x][y] = true;
  }
  
  food = createFood();
  matrix[food.x][food.y] = true;
  }
  
  public void changeDirection(int newDirection){
  if (direction % 2 != newDirection % 2){
  direction = newDirection;
  }
  }
  
  public boolean moveOn(){
  Node n = (Node)nodeArray.getFirst();
  int x = n.x;
  int y = n.y;
  
  switch(direction){
  case UP:
  y--;
  break;
  case DOWN:
  y++;
  break;
  case LEFT:
  x--;
  break;
  case RIGHT:
  x++;
  break;
  }
  
  if ((0 <= x && x < maxX) && (0 <= y && y < maxY)){
  if (matrix[x][y]){
  if(x == food.x && y == food.y){
  nodeArray.addFirst(food);
  
  int scoreGet = (10000 - 200 * countMove) / timeInterval;
  score += scoreGet > 0? scoreGet : 10;
  countMove = 0;
  
  food = createFood();
  matrix[food.x][food.y] = true;
  return true;
  }
  else
  return false;
  }
  else{
  nodeArray.addFirst(new Node(x,y));
  matrix[x][y] = true;
  n = (Node)nodeArray.removeLast();
  matrix[n.x][n.y] = false;
  countMove++;
  return true;
  }
  }
  return false;
  }
  
  public void run(){
  running = true;
  while (running){
  try{
  Thread.sleep(timeInterval);
  }
  catch(Exception e){
  break;
  }
  
  if(!paused){
  if (moveOn()){
  gs.repaint();
  }
  else{
  JOptionPane.showMessageDialog(
  null,
  "you failed",
  "Game Over",
  JOptionPane.INFORMATION_MESSAGE);
  break;
  }
  }
  }
  running = false;
  }
  
  private Node createFood(){
  int x = 0;
  int y = 0;
  do{
  Random r = new Random();
  x = r.nextInt(maxX);
  y = r.nextInt(maxY);
  }while(matrix[x][y]);
  
  return new Node(x,y);
  }
  
  public void speedUp()

<table width="96%"> <tr> <td background="http:///images/dian.gif" height="3"></td> </tr> </table>

↑返回目录
前一篇: 如何安装配置DSML以及创建激活的DSML应用
后一篇: 应用Java技术实现数据库应用系统