import javax.microedition.midlet.MIDlet;
                          import javax.microedition.lcdui.*;
//made by sword2008·程序之巢
                          //游戏第一课  画格子
                          public class Gofirst1 extends MIDlet
              {
 public Gofirst1(){ }
 public void startApp(){
  Display.getDisplay(this).setCurrent(new First1());
 }
 public void pauseApp(){}
 public void destroyApp(boolean unkown){}
                         
                        }
class First1 extends Canvas                        { 
                          private int color;
   private int forOneTime=0;
   private Graphics g;
 
 private int startX=getWidth()/4-40;//起点坐标和终点坐标非常重要,格子剩下的是分成等分
 private int startY=getHeight()/4-40;
 private int nowX=startX,nowY=startY;
 public void paint(Graphics g){
                            if(forOneTime==0){
    color=g.getColor();
    g.setColor(255,255,255);
    g.fillRect(0,0,getWidth(),getHeight());
    g.setColor(255,0,0);
    g.drawRect(startX,startY,200,200);
    drawline(g);
    }
                             else if(forOneTime==1){//fire
                  g.setColor(0,255,0);
                  g.fillRect(nowX,nowY,20,20);
                  long memory = (Runtime.getRuntime().totalMemory() -                            Runtime.getRuntime().freeMemory());
                  System.gc();
                  System.out.println("当前占用内存:"+memory);
                }
                else if(forOneTime==2){//down
  nowY+=20;//竖坐标加20,以下依此类推
                ifmaxmingolong();
                g.fillRect(nowX,nowY,20,20);
   }
                else if(forOneTime==3){//up
        nowY-=20;
                     ifmaxmingolong();
                    g.fillRect(nowX,nowY,20,20);
   }
                else if(forOneTime==4){//left
    nowX-=20;
                  ifmaxmingolong();
                  g.fillRect(nowX,nowY,20,20);
   }
                 else if(forOneTime==5){//right
     nowX+=20;
                   ifmaxmingolong();
                   g.fillRect(nowX,nowY,20,20);
   }
             
 }
   private void  drawline(Graphics g)//画格子
             { 
               for(int i=1;i<11;i++){//横线 x坐标不边,y分别分成10等分,从上画下,
               g.drawLine(startX,startY+200/10*i,startX+200,startY+200/10*i);
                 //竖线
               g.drawLine(startX+200/10*i,startY,startX+200/10*i,startY+200);
             
                  }
             }
              //填充
private void fillline(){}
//调整越界坐标
                          private void ifmaxmingolong()
              {
              if(nowX
              if(nowY>startY+180){nowY-=20;}
              }
//key
                           public void keyPressed(int Keycode){//k小写
                 int action=this.getGameAction(Keycode);
                 switch(action){
                   case Canvas.FIRE:forOneTime=1;repaint();break;
                   case Canvas.DOWN:forOneTime=2;repaint();break; 
                   case Canvas.UP:  forOneTime=3;repaint();break;
                   case Canvas.LEFT:forOneTime=4;repaint();break;
                   case Canvas.RIGHT:forOneTime=5;repaint();break;
                    default:break;
                   }
                     }
            }
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