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Javascript Game

摘要: Javascript Game


<head>
JS FALCON

<script LANGUAGE="JavaScript">

var timerID = null
var TimeCounter = 0
var INT = 25 //interval
var k=0 //key buffer
var X=100 //my chr XY
var Y=100
var DX=0 //my chr move
var DY=0
var IX=0
var IY=0
var SDX=0
var SDY=0
var SIX=0
var SIY=0
var Endflg=0 //Game End Flag
var ff=0 //fire flag
var fc=0 //fire counter
var FX = new Array(12) //fire XY
var FY = new Array(12)
var bf=0 //bomb flag
var bc=0 //bomb counter
var BX=0 //bomb XY
var BY=-100
var BDX=0 //bomb fall speed
var BDY=0
var Cname = new Array(2) //clash image No
var Bflag=0 //bomb FLAG
var GND=0 //scroll flag
var EFX = new Array(8) //enemy fire XY
var EFY = new Array(8)
var EVX = new Array(8) //enemy fire speed
var EVY = new Array(8)
var Fmax = 3 //enemy fire max
var EMX = 200 //enemy missile XY
var EMY = 284
var PTN = 0 //enemy missile paturn
var Mvx = 0 //enemy missile speed
var Mvy = 0
var mCount = 100 //missile timer
var EX = new Array(20) //enemy XY
var EY = new Array(20)
var CH = new Array(2) //cobra Yspeed
var CW = new Array(2) //cobra Xspeed
var tmp1 = 0
var tmp2 = 0
var Endflg = 1
var Bossflg = 0
var BossX = 0 //Boss X
var BossH = 0 //Boss Canon H (170 to 220)
var CanonX=-200 //Canon X,Y,counter
var CanonY=-200
var CanonC=0
var Bossflg=0
var tmpBF=0
var sf=0 //Start flag
var spCOUNT=0


//IE check
systm=""
ver=navigator.appVersion
len=ver.length
for(iln=0;iln systm = ver.charAt(iln+1).toUpperCase()


// ---------------------------------
// ======== Main function ==========
// ---------------------------------

function interval1(){
clearTimeout(timerID)

// --------- Clash image clear -----------
ccount0=ccount0+1
if (ccount0 >= 2){cla0.left=-100}
ccount1=ccount1+1
if (ccount1 >= 2){cla1.left=-100}
ccount2=ccount2+1
if (ccount2 >= 2){cla2.left=-100}

// --------- Enemy fire level up -----------
TimeCounter=TimeCounter+1
with (Math){Fmax=floor(TimeCounter/100)+3}
if (Fmax >= Flimit){Fmax=Flimit}
if (TimeCounter == Blimit){Bossflg=1;tmpbgc=100;tmpbgf=0}
if (Bossflg >= 1){
tmpbgc=tmpbgc-5
if (tmpbgc >= 0){
if (systm!="C"){}
}
if (tmpbgf == 0){
if (tmpbgc <= 0){
if (systm!="C"){
tmpbgf=1
}else{
tmpbgf=1
}
}
}
tmpBF=0
for (tmp1=0; tmp1<10; tmp1++){
if (EX[tmp1] >= -50){tmpBF=1}
}
if (tmpBF == 0){BossMode()}
}


// --------- GND move ----------
GND=GND-1;if (GND <= -16){GND=0}
GNDs.left=GND


// ---------- Mig23 move enemy No =0,1,2 Layer No =27,28,29 ---------
with (Math) {
for (tmp1=0; tmp1<3; tmp1++){
EX[tmp1]=EX[tmp1]-5
if (EX[tmp1] <= -30){
if (floor(random()*12) == 3 ){
if (Bossflg == 0){EX[tmp1]=400;EY[tmp1]=floor(random()*12)*20+20}
}
}
spMOV(27+tmp1,EX[tmp1],EY[tmp1])
with (Math){if (floor(random()*5) == 3 ){Efire(EX[tmp1],EY[tmp1])}}
}
}

// ---------- cobra move enemy No =3,4,5 Layer No =30,31,32 ----------
if (TimeCounter >= 300){
with (Math) {
for (tmp1=3; tmp1<6; tmp1++){
EX[tmp1]=EX[tmp1]-CW[tmp1-3]
if (EY[tmp1] <= 5){CH[tmp1-3]=2;CW[tmp1-3]=4}
if (EY[tmp1] >= 240){CH[tmp1-3]=-2;CW[tmp1-3]=2}
EY[tmp1]=EY[tmp1]+CH[tmp1-3]
if (EX[tmp1] <= -30){
if (floor(random()*12) == 3 ){
if (Bossflg == 0){EX[tmp1]=400;EY[tmp1]=floor(random()*12)*20+20}
}
}
spMOV(27+tmp1,EX[tmp1],EY[tmp1])
with (Math){if (floor(random()*5) == 3 ){Efire(EX[tmp1],EY[tmp1])}}
}
}
}

// ---------- shilka move enemy No =6,7,8 Layer No =33,34,35 ----------
if (TimeCounter >= 200){
with (Math){tmpTM=TimeCounter-floor(TimeCounter/100)*100}
if (tmpTM <= 40){tmpTMX=3}else{if (tmpTM <= 70){tmpTMX=1}else{tmpTMX=-1}}
for (tmp1=0; tmp1<3; tmp1++){
EX[tmp1+6]=EX[tmp1+6]-tmpTMX
if (EX[tmp1+6] <= -30){
if (EX[6] <= 365){
if (EX[7] <= 365){
if (EX[8] <= 365){
if (Bossflg == 0){
with (Math){if (floor(random()*40) == 3 ){EX[tmp1+6]=400}}
}
}
}
}
}
spMOV(33+tmp1,EX[tmp1+6],EY[tmp1+6])
with (Math){if (floor(random()*5) == 3 ){Efire(EX[tmp1+6],EY[tmp1+6])}}
}
}

// ---------- gecko move enemy No =9 Layer No =36 ------------
if (EX[9] <= -600){if (Bossflg == 0){EX[9]=400}}
EX[9]=EX[9]-1;if (EX[9] <= 250){EX[9]=EX[9]-4}
if (EX[9] == 365){EMX=EX[9]+7;EMY=EY[9]-10;mCount=0}
if (EX[9] == 310){EMX=EX[9]+7;EMY=EY[9]-10;mCount=0}
if (EX[9] == 255){EMX=EX[9]+7;EMY=EY[9]-10;mCount=0}
spMOV(36,EX[9],EY[9])

// ---------- bomb move -------------
if (bf == 1){BX=X;BY=Y+30;bc=1;bf=0;BDX=12}
if (bc == 1){
BDY=BDY+2
if (BDY == 10){
spMOV(45+Bflag,-100,-100)
Bflag=1
}
if (BDY >= 10){BDX=BDX+3;BX=BX+BDX}
BY=BY+BDY;tmpBMX=-100;tmpBMY=-100
for (tmp2=0; tmp2<10; tmp2++){
if (BX >= EX[tmp2]-30){
if (BX <= EX[tmp2]+16){
if (BY >= EY[tmp2]-3){
if (BY <= EY[tmp2]+16){
tmpBMX=BX-8;tmpBMY=BY-4
}
}
}
}
}
if (BY >= 284){tmpBMX=BX-8;tmpBMY=244}
if (tmpBMX != -100){
spMOV(45+Bflag,-100,-100)
spMOV(50,tmpBMX,tmpBMY)
Bflag=0;ccount2=0;bc=0;BY=-100;BDX=0;BDY=0
for (tmp2=0; tmp2<10; tmp2++){
if (BX >= EX[tmp2]-56){
if (BX <= EX[tmp2]+40){
if (EY[tmp2] >= tmpBMY-18){
if (EY[tmp2] <= tmpBMY+63){
spMOV(33+tmp2,-100,-100)
spMOV(Cname[cflag],EX[tmp2],EY[tmp2]-6)
if (cflag == 0){ccount0=0}else{ccount1=0}
cflag=cflag+1;if (cflag >= 2){cflag=0}
EX[tmp2]=-100;FX[tmp1]=500;score=score+50
}
}
}
}
}
}
spMOV(45+Bflag,BX,BY)
}

// ---------- My fire move -------------
if (ff == 1){
FX[fc]=X;FY[fc]=Y+12
fc=fc+1;if (fc >= 13){fc=0}
ff=0
}
for (tmp1=0; tmp1<13; tmp1++){
FX[tmp1]=FX[tmp1]+32
for (tmp2=0; tmp2<10; tmp2++){
if (FX[tmp1] >= EX[tmp2]-8){
if (FX[tmp1] <= EX[tmp2]+32){
if (FY[tmp1] >= EY[tmp2]-8){
if (FY[tmp1] <= EY[tmp2]+19){
spMOV(27+tmp2,-100,-100)
spMOV(Cname[cflag],EX[tmp2],EY[tmp2]-6)
if (cflag == 0){ccount0=0}else{ccount1=0}
cflag=cflag+1;if (cflag >= 2){cflag=0}
EX[tmp2]=-100;FX[tmp1]=500;score=score+10
}
}
}
}
}
spMOV(tmp1+1,FX[tmp1],FY[tmp1])
}


// ---------- Enemy Fire/Missile Move ---------
Efmove()
Emiss()

// ---------- my chr move -----------
tmpIX=IX+SIX;if (tmpIX >= 1){tmpIX=5+Easy}
tmpIY=IY+SIY;if (tmpIY >= 1){tmpIY=5+Easy}
tmpDX=DX+SDX;if (tmpDX >= 1){tmpDX=5+Easy}
tmpDY=DY+SDY;if (tmpDY >= 1){tmpDY=5+Easy}
X=X+tmpIX-tmpDX
Y=Y+tmpIY-tmpDY
if (X >= 368){X=368}
if (X <= 0){X= 0}
if (Y <= 0){Y= 0}
if (Y >= 258){

mycr.visibility="hidden"
DOC2c.visibility="hidden"
DOCc.visibility="visible"
spMOV(Cname[cflag],X,Y)
Endflg=1;EFX[tmp1]=-100;cflag=cflag+1;if (cflag >= 2){cflag=0}
}
for (tmp2=0; tmp2<10; tmp2++){
if (X >= EX[tmp2]-20){
if (X <= EX[tmp2]+20){
if (Y >= EY[tmp2]-20){
if (Y <= EY[tmp2]+10){
mycr.visibility="hidden"
DOC2c.visibility="hidden"
DOCc.visibility="visible"
spMOV(Cname[cflag],X,Y)
Endflg=1;EFX[tmp1]=-100;cflag=cflag+1;if (cflag >= 2){cflag=0}
}
}
}
}
}
spMOV(0,X,Y)

//score show
with (Math) {
s5=floor(score/10000)
s4=floor((score-s5*10000)/1000)
s3=floor((score-s5*10000-s4*1000)/100)
s2=floor((score-s5*10000-s4*1000-s3*100)/10)
s1=score-s5*10000-s4*1000-s3*100-s2*10
}
L7c.top=-16*s5
L8c.top=-16*s4
L9c.top=-16*s3
L10c.top=-16*s2
L11c.top=-16*s1

// -------- timer set ----------
if (Endflg != 1){timerID = setTimeout("interval1()",INT)
}else{
if (systm!="C"){
}else{
}
if (hscore <= score){
document.cookie="JSFALCON="+score+"; expires=Fri. 31-Dec-1999 23:59:59 GMT"
hscore=score
loadSCORE()
}
}
}


// ---------------------------
// ====== Sub Functions ======
// ---------------------------

// ----------- On Load ----------
function onLD(){
if (systm!="C"){
W1c=document.layers["W1"]
mycr=W1c.layers["Mychr"]
cla0=W1c.layers["clash"]
cla1=W1c.layers["clash1"]
cla2=W1c.layers["clash2"]
GNDs=W1c.layers["GND"]
DOCc=W1c.layers["doc"]
DOC2c=W1c.layers["doc2"]
EAS=W1c.layers["EASY"]
BOS0=W1c.layers["boss0"]
BOS1=W1c.layers["boss1"]
BOSR=W1c.layers["bossR"]
L2c=document.layers[2]
L3c=document.layers[3]
L4c=document.layers[4]
L5c=document.layers[5]
L6c=document.layers[6]
L7c=document.layers[8]
L8c=document.layers[9]
L9c=document.layers[10]
L10c=document.layers[11]
L11c=document.layers[12]
}else{
W1c=document.all.W1.style
mycr=document.all.W1.document.all.Mychr.style
cla0=document.all.W1.document.all.clash.style
cla1=document.all.W1.document.all.clash1.style
cla2=document.all.W1.document.all.clash2.style
GNDs=document.all.W1.document.all.GND.style
DOCc=document.all.W1.document.all.doc.style
DOC2c=document.all.W1.document.all.doc2.style
EAS=document.all.W1.document.all.EASY.style
BOS0=document.all.W1.document.all.boss0.style
BOS1=document.all.W1.document.all.boss1.style
BOSR=document.all.W1.document.all.bossR.style
L2c=L2I.style
L3c=L3I.style
L4c=L4I.style
L5c=L5I.style
L6c=L6I.style
L7c=L7I.style
L8c=L8I.style
L9c=L9I.style
L10c=L10I.style
L11c=L11I.style
W1c.clip="rect(118,400,418,0)"
}


loadSCORE()
sf=1
QuitPlay()
}

// ---------- Easy Mode ---------
function EASY(){
Easy=1
EAS.visibility="visible"
}

// ---------- Normal Mode ---------
function NORMAL(){
Easy=0
EAS.visibility="hidden"
}

// ---------- Boss Mode ---------
function BossMode(){
if (Bossflg == 1){
BossX=BossX-10
if (BossX==250){
Bossflg=3
if (Flimit != 0){EMX=BossX+30;EMY=218;mCount=0}
EVX[0]=-5;EVY[0]=-5
EVX[1]=-6;EVY[1]=-4
EVX[2]=-4;EVY[2]=-6
EVX[3]=-2;EVY[3]=-7
EVX[8]=-7;EVY[8]=-7
EFX[0]=BossX+101;EFY[0]=225
EFX[1]=BossX+98;EFY[1]=229
EFX[2]=BossX+104;EFY[2]=222
EFX[3]=BossX+109;EFY[3]=222
EFX[8]=BossX+7;EFY[8]=232

}
if (BossX==0){Bossflg=2}
}
if (Bossflg == 2){
BossX=BossX+10
if (BossX==150){
Bossflg=6
EVX[4]=-5;EVY[4]=-5
EVX[5]=-6;EVY[5]=-4
EVX[6]=-4;EVY[6]=-6
EVX[7]=-2;EVY[7]=-7
EVX[8]=-7;EVY[8]=-7
EFX[4]=BossX+101;EFY[4]=225
EFX[5]=BossX+98;EFY[5]=229
EFX[6]=BossX+104;EFY[6]=222
EFX[7]=BossX+109;EFY[7]=222
EFX[8]=BossX+7;EFY[8]=232
}
if (BossX==270){Bossflg=1}
}
BOS0.left=BossX

if (Bossflg == 3){
BossH=BossH-5
if (BossH == 170){Bossflg=4;CanonC=0}
}
if (Bossflg == 4){
if (CanonC==0){CanonX=BossX+55;CanonY=195;CanonC=1}else{
CanonC=CanonC+1;if (CanonC==10){Bossflg=5}
}
}
if (Bossflg == 5){
BossH=BossH+5
if (BossH == 220){Bossflg=1}
}
if (Bossflg == 6){
BossH=BossH-5
if (BossH == 170){Bossflg=7;CanonC=0}
}
if (Bossflg == 7){
if (CanonC==0){CanonX=BossX+55;CanonY=195;CanonC=1}else{
CanonC=CanonC+1;if (CanonC==10){Bossflg=8}
}
}
if (Bossflg == 8){
BossH=BossH+5
if (BossH == 220){Bossflg=2}
}
if (BossH == 220){tmpBHx=-200}else{tmpBHx=BossX+30}
CanonX=CanonX-25;CanonY=CanonY-25
spMOV(15,tmpBHx,BossH)
spMOV(14,CanonX,CanonY)
Fmax=Flimit;Efmove()

//Boss check1
for (tmp2=0; tmp2<10; tmp2++){
if (X >= BossX-20){
if (X <= BossX+124){
if (Y >= 188){
mycr.visibility="hidden"
DOC2c.visibility="hidden"
DOCc.visibility="visible"
spMOV(Cname[cflag],X,Y)
Endflg=1;cflag=cflag+1;if (cflag >= 2){cflag=0}
}
}
}
}

//boss check2
for (tmp2=0; tmp2<10; tmp2++){
if (X >= BossX+20){
if (X <= BossX+105){
if (Y >= BossH-16){
mycr.visibility="hidden"
DOC2c.visibility="hidden"
DOCc.visibility="visible"
spMOV(Cname[cflag],X,Y)
Endflg=1;cflag=cflag+1;if (cflag >= 2){cflag=0}
}
}
}
}

Cchkflg=0
//Canon check1
if (X >= CanonX-16){
if (X <= CanonX+16){
if (Y >= CanonY-16){
if (Y <= CanonY+16){
Cchkflg=1
}
}
}
}

//Canon check2
if (X >= CanonX){
if (X <= CanonX+34){
if (Y >= CanonY){
if (Y <= CanonY+34){
Cchkflg=1
}
}
}
}

if (Cchkflg == 1){
mycr.visibility="hidden"
DOC2c.visibility="hidden"
DOCc.visibility="visible"
spMOV(Cname[cflag],X,Y)
Endflg=1;cflag=cflag+1;if (cflag >= 2){cflag=0}
}

//My fire clear
spMOV(47,-100,-100)
for (tmp1=0; tmp1<13; tmp1++){
if (FX[tmp1] >= BossX-8){
if (FX[tmp1] <= BossX+128){
if (FY[tmp1] >= 216){
FX[tmp1]=500
spMOV(47,BossX,FY[tmp1])
}
}
}
}
for (tmp1=0; tmp1<13; tmp1++){
if (FX[tmp1] >= BossX+38){
if (FX[tmp1] <= BossX+70){
if (FY[tmp1] >= BossH-4){
if (FY[tmp1] < 216){
FX[tmp1]=500
spMOV(47,BossX+38,FY[tmp1])
}
}
}
}
}

//Bomb check
tmpBMX=-100
if (BX >= BossX-30){
if (BX <= BossX+144){
if (BY >= 216){
tmpBMX=BX-8;tmpBMY=BY-4
}
}
}
if (BX >= BossX+2){
if (BX <= BossX+94){
if (BY >= BossH-4){
tmpBMX=BX-8;tmpBMY=BY-4
}
}
}

if (BY >= 284){tmpBMX=BX-8;tmpBMY=244}
if (tmpBMX != -100){
spMOV(45+Bflag,-100,-100)
spMOV(50,tmpBMX,tmpBMY)
Bflag=0;ccount2=0;bc=0;BY=-100;BDX=0;BDY=0
if (BossH != 220){
if (tmpBMX >= BossX+25){
if (tmpBMX <= BossX+108){
if (tmpBMY <= BossH+22){
if (tmpBMY <= 219){
DOC2c.visibility="visible"
BOS1.left=-200
spMOV(16,tmpBHx,BossH)
Endflg=1;score=score+Flimit*1000
}
}
}
}
}
}


}

// ---------- Quit -------------
function QuitPlay(){
focus()
Endflg=1
DOC2c.visibility="hidden"
DOCc.visibility="visible"
clearTimeout(timerID)
}


// ----------- Restart ---------
function Restart(){
DOCc.visibility="hidden"
DOC2c.visibility="hidden"
for (tmp1=0; tmp1<50; tmp1++){spLEFT(tmp1,-200)}
for (tmp1=0; tmp1<10; tmp1++){EX[tmp1]=0;EY[tmp1]=0}
if (systm!="C"){
}else{
}
TimeCounter = 0
score=0
Cname[0]=48
Cname[1]=49
Cname[2]=50
cflag=0
Bossflg=BossTM
BossX=400
BossH=220
Blimit=BossLM
CanonX=-200
CanonY=-200
CanonC=0
X=100
Y=100
DX=0
DY=0
IX=0
IY=0
SDX=0
SDY=0
SIX=0
SIY=0
Endflg=0
ff=0
fc=0
ccount0=0
ccount1=0
ccount2=0
for (tmp1=0; tmp1<13; tmp1++){FX[tmp1]=0;FY[tmp1]=-100}
bf=0
bc=0
BX=0
BY=-100
BDX=0
BDY=0
Bflag=0
GND=0
Mvx=0
Mvy=0
mCount=100
Fmax = 3
for (tmp1=0; tmp1<9; tmp1++){EFX[tmp1]=-100;EFY[tmp1]=-100
spMOV(tmp1+18,EFX[tmp1],EFY[tmp1])
}
tmpE0 = 0
for (tmp1=0; tmp1<3; tmp1++){
with (Math) {EX[tmp1] = 460 + floor(random()*200)}
with (Math) {EY[tmp1] = floor(random()*12)*20+20}
}
EX[3]=400;EX[4]=440;EX[5]=520
EY[3]=100;EY[4]=60 ;EY[5]=200
CH[0]=2 ;CH[1]=-2 ;CH[2]=-2
CW[0]=4 ;CW[1]=2 ;CW[2]=2
for (tmp1=0; tmp1<3; tmp1++){
spMOV(tmp1+30,EX[tmp1],EY[tmp1])
}

EX[6]=400;EX[7]=496;EX[8]=530;EX[9]=500
for (tmp1=0; tmp1<4; tmp1++){
EY[6+tmp1]=260
spMOV(tmp1+33,EX[tmp1],EY[tmp1])
}

spMOV(45,-100,-100)
spMOV(46,-100,-100)
mycr.visibility="visible"
if (BossTM != 0){for (tmp1=0; tmp1<10; tmp1++){EX[tmp1]=-100;Blimit=5}}
timerID = setTimeout("interval1()",INT)
}

// --------- Enemy Missile Layer No 37 to 44 -----------
function Emiss(){
mCount=mCount+1
if (mCount == 50){
spLEFT(37+PTN,-100)
spMOV(Cname[cflag],EMX-4,EMY-4)
if (cflag == 0){ccount0=0}else{ccount1=0}
cflag=cflag+1;if (cflag >= 2){cflag=0}
if (X >= EMX-28){
if (X <= EMX+24){
if (Y >= EMY-28){
if (Y <= EMY+24){
mycr.visibility="hidden"
DOC2c.visibility="hidden"
DOCc.visibility="visible"
spMOV(Cname[cflag],X,Y)
Endflg=1;EFX[tmp1]=-100;cflag=cflag+1;if (cflag >= 2){cflag=0}
}
}
}
}
}
if (mCount < 50){
tmpEMX=X-EMX;tmpEMY=EMY-Y
tmpPTN=PTN
if (tmpEMX == 0){tmpEMX=1}
if (tmpEMY == 0){tmpEMY=1}
tmpTx=tmpEMY/tmpEMX
if (tmpEMX > 0){
if (tmpTx > 2.4142){PTN=2;Mvx=Mvx/1.4;Mvy=Mvy+0.7}else{
if (tmpTx > 0.4142){PTN=3;Mvx=Mvx+0.5;Mvy=Mvy+0.5}else{
if (tmpTx > -0.4142){PTN=4;Mvx=Mvx+0.7;Mvy=Mvy/1.4}else{
if (tmpTx > -2.4142){PTN=5;Mvx=Mvx+0.5;Mvy=Mvy-0.5}else{
PTN=6;Mvx=Mvx/1.4;Mvy=Mvy-0.7
}
}
}
}
}else{
if (-tmpTx > 2.4142){PTN=2;Mvx=Mvx/1.4;Mvy=Mvy+0.7}else{
if (-tmpTx > 0.4142){PTN=1;Mvx=Mvx-0.5;Mvy=Mvy+0.5}else{
if (-tmpTx > -0.4142){PTN=0;Mvx=Mvx-0.7;Mvy=Mvy/1.4}else{
if (-tmpTx > -2.4142){PTN=7;Mvx=Mvx-0.5;Mvy=Mvy-0.5}else{
PTN=6;Mvx=Mvx/1.4;Mvy=Mvy-0.7
}
}
}
}
}
if (mCount <= 5){PTN=1;Mvx=Mvx-0.5;Mvy=Mvy+0.5}
if (Mvx >= 5){Mvx=5}
if (Mvy >= 5){Mvy=5}
if (Mvx <=-5){Mvx=-5}
if (Mvy <=-5){Mvy=-5}
EMX=EMX+Mvx-1;EMY=EMY-Mvy
spLEFT(37+tmpPTN,-100)
spMOV(37+PTN,EMX,EMY)
if (X >= EMX-24){
if (X <= EMX+20){
if (Y >= EMY-24){
if (Y <= EMY+20){
spLEFT(37+PTN,-100)
spMOV(Cname[cflag],EMX-4,EMY-4)
cflag=cflag+1;if (cflag >= 2){cflag=0}
mycr.visibility="hidden"
DOC2c.visibility="hidden"
DOCc.visibility="visible"
spMOV(Cname[cflag],X,Y)
cflag=cflag+1;if (cflag >= 2){cflag=0}
Endflg=1;EFX[tmp1]=-100
}
}
}
}
}
}

// --------- Enemy fire move Layer No =17 to 25 -------------
function Efmove(){
for (tmp1=0; tmp1 if (EFX[tmp1] != -100){
EFX[tmp1]=EFX[tmp1]+EVX[tmp1];EFY[tmp1]=EFY[tmp1]+EVY[tmp1]
if (EFX[tmp1] < -16){EFX[tmp1]=-100;EVX[tmp1]=0;EVY[tmp1]=0}
if (EFX[tmp1] > 400){EFX[tmp1]=-100;EVX[tmp1]=0;EVY[tmp1]=0}
if (EFY[tmp1] < -16){EFX[tmp1]=-100;EVX[tmp1]=0;EVY[tmp1]=0}
if (EFY[tmp1] > 300){EFX[tmp1]=-100;EVX[tmp1]=0;EVY[tmp1]=0}
}
if (EFX[tmp1] >= X-4){
if (EFX[tmp1] <= X+26){
if (EFY[tmp1] >= Y+8){
if (EFY[tmp1] <= Y+24){
mycr.visibility="hidden"
DOC2c.visibility="hidden"
DOCc.visibility="visible"
spMOV(Cname[cflag],X,Y)
Endflg=1;EFX[tmp1]=-100;cflag=cflag+1;if (cflag >= 2){cflag=0}
}
}
}
}
spMOV(tmp1+18,EFX[tmp1],EFY[tmp1])
}
}

// --------- Enemy Fire Layer No =17 to 25 -----------
function Efire(EPX,EPY){
if (Bossflg == 0){
tmpE0=tmpE0+1;if (tmpE0 >= 9){tmpE0=0}
if (EFX[tmpE0] == -100){
EFX[tmpE0]=EPX;EFY[tmpE0]=EPY
tmpEx=X-EPX;tmpEy=Y-EPY
with (Math) {
tmpEr=sqrt(tmpEx*tmpEx+tmpEy*tmpEy)
if (tmpEr == 0){tmpEr=1}
EVX[tmpE0]=floor((tmpEx/tmpEr)*7);EVY[tmpE0]=floor((tmpEy/tmpEr)*7)
}
}
}
}


// ------ HIGH SCORE show ------
function loadSCORE(){
if (document.cookie){
FALCONtop = document.cookie.indexOf("JSFALCON", 0)
if (FALCONtop != -1){
tscore = document.cookie.substring(FALCONtop+9,FALCONtop+14)
}else{tscore="0"}
}else{tscore="0"}
with (Math) {
hscore=parseInt(tscore,10)
h5=floor(hscore/10000)
h4=floor((hscore-h5*10000)/1000)
h3=floor((hscore-h5*10000-h4*1000)/100)
h2=floor((hscore-h5*10000-h4*1000-h3*100)/10)
h1=hscore-h5*10000-h4*1000-h3*100-h2*10
}
L2c.top=-16*h5
L3c.top=-16*h4
L4c.top=-16*h3
L5c.top=-16*h2
L6c.top=-16*h1
}


// ------ Key Down ------
function keyDown(DnEvents){
if (systm != "C"){
k=DnEvents.which
}else{
k=window.event.keyCode
}
if (k == 50){IY=1} //2
if (k == 56){DY=1} //8
if (k == 54){IX=1} //6
if (k == 52){DX=1} //4

if (k == 98 ){IY=1} //2
if (k == 104){DY=1} //8
if (k == 102){IX=1} //6
if (k == 100){DX=1} //4

if (k == 75){IY=1} //K
if (k == 73){DY=1} //I
if (k == 76){IX=1} //L
if (k == 74){DX=1} //J

if (k == 107){IY=1} //k
if (k == 105){DY=1} //i
if (k == 108){IX=1} //l
if (k == 106){DX=1} //j

if (k == 49){SDX=1;SIY=1} //1
if (k == 51){SIX=1;SIY=1} //3
if (k == 55){SDX=1;SDY=1} //7
if (k == 57){SIX=1;SDY=1} //9

if (k == 32){ff=1} //spc
if (k == 90){ff=1} //Z
if (k == 122){ff=1} //z
if (k == 0){ff=1} //shift Ctrl Caps etc..

if (k == 48){if (bc == 0){bf=1}} //0
if (k == 96){if (bc == 0){bf=1}} //0

if (k == 13){if (bc == 0){bf=1}} //Enter
if (k == 88){if (bc == 0){bf=1}} //X
if (k == 120){if (bc == 0){bf=1}} //x
if (k == 83){if (Endflg == 1){if (sf == 1){Restart()}}} //S
if (k == 115){if (Endflg == 1){if (sf == 1){Restart()}}} //s
if (k == 69){if (Endflg == 1){Flimit=3;EASY()}} //E
if (k == 101){if (Endflg == 1){Flimit=3;EASY()}} //e
if (k == 78){if (Endflg == 1){Flimit=9;NORMAL()}} //N
if (k == 110){if (Endflg == 1){Flimit=9;NORMAL()}} //n
if (k == 81){QuitPlay()} //Q
if (k == 113){QuitPlay()} //q

}

// ------- Key Up --------
function keyUp(UpEvents){
if (systm != "C"){
k=UpEvents.which
}else{
k=window.event.keyCode
}
if (k == 50){IY=0}
if (k == 56){DY=0}
if (k == 54){IX=0}
if (k == 52){DX=0}

if (k == 98 ){IY=0} //2
if (k == 104){DY=0} //8
if (k == 102){IX=0} //6
if (k == 100){DX=0} //4

if (k == 75){IY=0} //K
if (k == 73){DY=0} //I
if (k == 76){IX=0} //L
if (k == 74){DX=0} //J

if (k == 107){IY=0} //k
if (k == 105){DY=0} //i
if (k == 108){IX=0} //l
if (k == 106){DX=0} //j


if (k == 49){SDX=0;SIY=0}
if (k == 51){SIX=0;SIY=0}
if (k == 55){SDX=0;SDY=0}
if (k == 57){SIX=0;SDY=0}

}

// -------- LAYER SETUP ----------
function spINI(spNAME,spX,spY,spW,spH,spIMG){
if (systm!="C"){
document.layers["W1"].document.write("")
}else{
with (document) {
write("")
images[spCOUNT+14].style.posLeft = spX
images[spCOUNT+14].style.posTop = spY
}
}
spCOUNT=spCOUNT+1
}

// ------- LAYER MOVE -------------
function spMOV(spNO,spX,spY){
if (systm!="C"){
W1c.layers[spNO].moveTo(spX,spY)
}else{
document.images[spNO+14].style.posLeft = spX
document.images[spNO+14].style.posTop = spY
}
}

// ------- LAYER LEFT -------------
function spLEFT(spNO,spX){
if (systm!="C"){
W1c.layers[spNO].left=spX
}else{
document.images[spNO+14].style.posLeft = spX
}
}


// ------- Key event init --------
document.onkeydown = keyDown
document.onkeyup = keyUp
if (systm!="C"){
document.captureEvents(Event.KEYDOWN|Event.KEYUP)
}

//
</script>
</head>


<body BGCOLOR="#00003F" TEXT="#FFFFFF" ONLOAD="onLD()">





























JS FALCON

BACK



Move..2,4,6,8 or K,J,L,I  /  Fire..SPACE or Z  /  Bomb..0 or X



<script LANGUAGE="JavaScript">

spINI("MyF01",-100,0,32,8,"fire0c.gif")
spINI("MyF02",-100,0,32,8,"fire0c.gif")
spINI("MyF03",-100,0,32,8,"fire0c.gif")
spINI("MyF04",-100,0,32,8,"fire0c.gif")
spINI("MyF05",-100,0,32,8,"fire0c.gif")
spINI("MyF06",-100,0,32,8,"fire0c.gif")
spINI("MyF07",-100,0,32,8,"fire0c.gif")
spINI("MyF08",-100,0,32,8,"fire0c.gif")
spINI("MyF09",-100,0,32,8,"fire0c.gif")
spINI("MyF10",-100,0,32,8,"fire0c.gif")
spINI("MyF11",-100,0,32,8,"fire0c.gif")
spINI("MyF12",-100,0,32,8,"fire0c.gif")
spINI("MyF13",-100,0,32,8,"fire0c.gif")

spINI("boss2",-180,120,50,50,"boss2c.gif")
spINI("boss1",-230,170,80,50,"boss1c.gif")
spINI("bossR",-230,170,80,50,"boss1rc.gif")
spINI("boss0",-200,220,128,64,"boss0c.gif")

spINI("EnF1",-100,0,8,8,"fire1c.gif")
spINI("EnF2",-100,0,8,8,"fire1c.gif")
spINI("EnF3",-100,0,8,8,"fire1c.gif")
spINI("EnF4",-100,0,8,8,"fire1c.gif")
spINI("EnF5",-100,0,8,8,"fire1c.gif")
spINI("EnF6",-100,0,8,8,"fire1c.gif")
spINI("EnF7",-100,0,8,8,"fire1c.gif")
spINI("EnF8",-100,0,8,8,"fire1c.gif")
spINI("EnF9",-100,0,8,8,"fire1c.gif")

spINI("M231",-100,0,32,19,"m23c.gif")
spINI("M232",-100,0,32,19,"m23c.gif")
spINI("M233",-100,0,32,19,"m23c.gif")

spINI("cob1",-100,0,32,19,"cobrac.gif")
spINI("cob2",-100,0,32,19,"cobrac.gif")
spINI("cob3",-100,0,32,19,"cobrac.gif")

spINI("shi1",-100,0,32,24,"shilkac.gif")
spINI("shi2",-100,0,32,24,"shilkac.gif")
spINI("shi3",-100,0,32,24,"shilkac.gif")

spINI("sa81",-100,0,32,24,"sa8c.gif")

spINI("msl0",-100,0,24,24,"msl0c.gif")
spINI("msl1",-100,0,24,24,"msl1c.gif")
spINI("msl2",-100,0,24,24,"msl2c.gif")
spINI("msl3",-100,0,24,24,"msl3c.gif")
spINI("msl4",-100,0,24,24,"msl4c.gif")
spINI("msl5",-100,0,24,24,"msl5c.gif")
spINI("msl6",-100,0,24,24,"msl6c.gif")
spINI("msl7",-100,0,24,24,"msl7c.gif")

spINI("bom0",-100,0,32,8,"bom0c.gif")
spINI("bom1",-100,0,32,8,"bom1c.gif")
spINI("miss",-100,0,16,16,"clashc.gif")

spINI("clash",-100,0,32,32,"clashc.gif")
spINI("clash1",-100,0,32,32,"clashc.gif")
spINI("clash2",-100,0,64,64,"clash2c.gif")


//
</script>




</body>

</td> </tr> <tr> <td vAlign=top align=left height="100%">
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