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基于Nokia手机的移动游戏开发步步通(三)

摘要: 基于Nokia手机的移动游戏开发步步通(三)
来源: 天极网 作者: wayne 

二、实现游戏的步骤

  下图显示的是一个游戏MIDlet在成功安装和运行之后用户界面状态的典型的变化流程。我们想通过一个游戏者的视角来阐述开发移动游戏的过程。

图3 用户界面状态图表

  1 开始游戏

  在用户启动MIDlet之后,将显示游戏特定的闪动屏幕。闪动屏幕是FullCanvas的一个实例。它可用于显示一个公司的标志或者用动画形式介绍游戏。除了End键以外的所有键盘事件(MIDlet可用的)都可以跳过闪动屏幕并显示主菜单。还应该设置一个时间限定,能够在一定的时间过后自动跳出闪动屏幕进入游戏屏幕。
GameMIDlet类是游戏的基本类;它处理MIDlet的生命周期并且处理游戏显示。下面的代码是闪动屏幕和游戏MIDlet类的构架。

//Skeleton for the base class of game
import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
public class GameMIDlet extends MIDlet {
 private Display display = null;
 //Splash screen that starts the application
 private SplashFullCanvas splash;
 public GameMIDlet() {
  splash = new SplashFullCanvas(this);
 }
 protected void startApp() throws MIDletStateChangeException {
  if (display == null) {
   display = Display.getDisplay(this);
  }
  //splash screen to the display
  setDisplayable(splash);
 }
 protected void pauseApp() {
}

 protected void destroyApp(boolean p0)
 throws MIDletStateChangeException {
 }

 public void setDisplayable(Displayable dl) {
  display.setCurrent(dl);
 }
}

//Skeleton for the splash screen in Nokia Java Game
import javax.microedition.lcdui.*;
import java.util.Timer;
import java.util.TimerTask;
import com.nokia.mid.ui.*;

public class SplashFullCanvas extends FullCanvas {
 private GameMIDlet parent = null;
 private MainMenu menu = null;
 private Timer timer = null;
 public SplashFullCanvas(GameMIDlet parent) {
  this.parent = parent;
  menu = new MainMenu(
   Resources.getString(Resources.ID_GAME_NAME),
   List.IMPLICIT, parent);
   startTimer();
 }
protected void paint(Graphics g) {
 //Do the splash screen here
}
protected void keyPressed(int keyCode) {
 timer.cancel();
 timer = null;
 //All key events received set the main menu to the screen
 parent.setDisplayable(menu);
}

//Timer for the splash screen. Main menu is set to the display
//after 5 seconds.
private void startTimer() {
 TimerTask task =new TimerTask() {
  public void run() {
   parent.setDisplayable(menu);
  }
 };
 timer = new Timer();
 timer.schedule(task, 5000);
}
}

  2 主菜单(MainMenu)屏幕

  主菜单是包含游戏特定选项的固有目录("Continue"、"New game"、"Options"、"High scores"、"Instructions"、"About"和"Exit game")。"Continue"只有在游戏被暂停的时候才能被显示。当"Continue"显示的时候,它必须是目录列表的第一个元素。主菜单的标题必须是游戏的名称。下面的代码是主菜单的框架。

//Skeleton for the main menu
import javax.microedition.lcdui.*;
public class MainMenu extends List implements CommandListener {
 private GameMIDlet parent = null;
 private GameFullCanvas game = null;
 public MainMenu(String p0, int p1, String[] p2, Image[] p3,
 GameMIDlet parent) {
  super(p0, p1, p2, p3);
  init(parent);
 }
 public MainMenu(String p0, int p1, GameMIDlet parent) {
  super(p0, p1);
  init(parent);
 }
 public void init(GameMIDlet parent) {
  this.parent = parent;
  this.setCommandListener(this);
  //if game paused then "Continue" should be available in
  //selection list
  if (game != null && game.isPaused()) {
   if(!(this.getString(0).equals(
    new String(Resources.getString(
     Resources.ID_GAME_CONTINUE))))) {
      this.insert(0,
       Resources.getString(Resources.ID_GAME_CONTINUE),
       null);
     }
     this.setSelectedIndex(0,true);
    }
   else {
    //These must be with or without icons
    this.append(Resources.getString(Resources.ID_GAME_NEW), null);
    this.append(Resources.getString(Resources.ID_GAME_OPTIONS),null);
    this.append(Resources.getString(
     Resources.ID_GAME_HIGHSCORES), null);
    this.append(Resources.getString(
    Resources.ID_GAME_INSTRUCTIONS), null);
    this.append(Resources.getString(Resources.ID_GAME_ABOUT), null);
    this.append(Resources.getString(Resources.ID_GAME_EXIT), null);
   }
  }
  public void commandAction(Command p0, Displayable p1) {
   List lis = (List) p1;
   String selected =
   lis.getString(lis.getSelectedIndex());
   if (selected.equals(Resources.getString(Resources.ID_GAME_NEW))) {
    game = new GameFullCanvas(parent, this);
    parent.setDisplayable(game);
   }
   else if (selected.equals(
    Resources.getString(Resources.ID_GAME_OPTIONS))) {
     parent.setDisplayable(
      new OptionList(Resources.getString(Resources.ID_GAME_OPTIONS),
       List.IMPLICIT,
       parent, this));
    }
   else if (selected.equals(
    Resources.getString(Resources.ID_GAME_HIGHSCORES))) {
     parent.setDisplayable(new HighScore(parent, this));
    }
   else if (selected.equals(
    Resources.getString(Resources.ID_GAME_INSTRUCTIONS))) {
     parent.setDisplayable(
      new Instructions(
       Resources.getString(Resources.ID_GAME_INSTRUCTIONS),parent,this));
    }
   else if (selected.equals(
    Resources.getString(Resources.ID_GAME_ABOUT))) {
     parent.setDisplayable(
      new About(
       Resources.getString(Resources.ID_GAME_ABOUT),
       parent,
       this));
    }
   else if (selected.equals(
    Resources.getString(Resources.ID_GAME_EXIT))) {
     parent.notifyDestroyed();
   }
   else if (selected.equals(
    Resources.getString(Resources.ID_GAME_CONTINUE))) {
     if (game != null) {
      game.gameContinue();
      parent.setDisplayable(game);
   }
  }
 }
}




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